Virtual Reality Market
Virtual Reality Market Size, Share, Growth & Industry Analysis, By Device (Head-Mounted Displays (HMDs), Gesture-Tracking Device (GTD), Projectors & Display Wall (PDW)), By Technology (Semi & Fully Immersive Non-Immersive), By Component, By Application and Regional Analysis, 2024-2031
Pages : 150
Base Year : 2023
Release : January 2025
Report ID: KR1181
TABLE OF CONTENT
1 INTRODUCTION OF THE GLOBAL VIRTUAL REALITY MARKET
1.1 Market Definition
1.2 Market Segmentation
1.3 Research Timelines
1.4 Limitations
1.5 Assumptions
2 EXECUTIVE SUMMARY
3 RESEARCH METHODOLOGY
3.1 Data Collection
3.1.1 Secondary Sources
3.1.2 Primary Sources
3.1.3 Research Flow
3.2 Subject Matter Expert Advice
3.3 Quality Check
3.4 Final Review
3.5 Bottom-Up Approach
3.6 Top-down Approach
4 GLOBAL VIRTUAL REALITY MARKET OUTLOOK
4.1 Market Evolution
4.2 Overview
4.3 Market Dynamics
4.3.1 Drivers
4.3.2 Restraints
4.3.3 Opportunities
4.3.4 Challenges
4.4 Pricing Analysis
4.5 Porter’s Five Forces Analysis
4.6 Value Chain Analysis
4.7 Macroeconomic Analysis
5 IMPACT OF RUSSIA-UKRAINE WAR
6 GLOBAL VIRTUAL REALITY MARKET, BY DEVICE
6.1 Overview
6.2 Head-Mounted Displays (HMDs)
6.3 Gesture-Tracking Device (GTD)
6.4 Projectors & Display Wall (PDW)
7 GLOBAL VIRTUAL REALITY MARKET, BY TECHNOLOGY
7.1 Overview
7.2 Semi & Fully Immersive
7.3 Non-Immersive
8 GLOBAL VIRTUAL REALITY MARKET, BY COMPONENT
8.1 Overview
8.2 Hardware
8.3 Software
9 GLOBAL VIRTUAL REALITY MARKET, BY APPLICATION
9.1 Overview
9.2 Aerospace & Defense
9.3 Consumer
9.4 Commercial
9.5 Enterprise
9.6 Healthcare
9.7 Others
10 GLOBAL VIRTUAL REALITY MARKET, BY GEOGRAPHY
10.1 Overview
11 NORTH AMERICA
11.1 U.S.
11.2 Canada
11.3 Mexico
12 EUROPE
12.1 Germany
12.2 U.K.
12.3 France
12.4 Italy
12.5 Spain
12.6 Russia
12.7 Rest of Europe
13 ASIA-PACIFIC
13.1 China
13.2 Japan
13.3 India
13.4 South Korea
13.5 Rest of Asia-Pacific
14 MIDDLE EAST & AFRICA
14.1 GCC
14.2 South Africa
14.3 North Africa
14.4 Rest of Middle East & Africa
15 LATIN AMERICA
15.1 Brazil
15.2 Argentina
15.3 Rest of South America
16 GLOBAL VIRTUAL REALITY MARKET COMPETITIVE LANDSCAPE
16.1 Overview
16.2 Key Developments
16.3 Key Strategic Developments
16.4 Company Market Ranking
16.5 Regional Footprint
16.6 Industry Footprint
17 COMPANY PROFILES
17.1 Google LLC
17.1.1 Key Facts
17.1.2 Financial Overview
17.1.3 Product Benchmarking
17.1.4 Recent Developments
17.1.5 Winning Imperatives
17.1.6 Current Focus & Strategies
17.1.7 Threat from competition
17.1.8 SWOT Analysis
17.2 Barco
17.2.1 Key Facts
17.2.2 Financial Overview
17.2.3 Product Benchmarking
17.2.4 Recent Developments
17.2.5 Winning Imperatives
17.2.6 Current Focus & Strategies
17.2.7 Threat from competition
17.2.8 SWOT Analysis
17.3 Sony Corporation
17.3.1 Key Facts
17.3.2 Financial Overview
17.3.3 Product Benchmarking
17.3.4 Recent Developments
17.3.5 Winning Imperatives
17.3.6 Current Focus & Strategies
17.3.7 Threat from competition
17.3.8 SWOT Analysis
17.4 SAMSUNG
17.4.1 Key Facts
17.4.2 Financial Overview
17.4.3 Product Benchmarking
17.4.4 Recent Developments
17.4.5 Winning Imperatives
17.4.6 Current Focus & Strategies
17.4.7 Threat from competition
17.4.8 SWOT Analysis
17.5 Ultraleap Inc.
17.5.1 Key Facts
17.5.2 Financial Overview
17.5.3 Product Benchmarking
17.5.4 Recent Developments
17.5.5 Winning Imperatives
17.5.6 Current Focus & Strategies
17.5.7 Threat from competition
17.5.8 SWOT Analysis
17.6 Microsoft Corporation
17.6.1 Key Facts
17.6.2 Financial Overview
17.6.3 Product Benchmarking
17.6.4 Recent Developments
17.6.5 Winning Imperatives
17.6.6 Current Focus & Strategies
17.6.7 Threat from competition
17.6.8 SWOT Analysis
17.7 HTC Corporation
17.7.1 Key Facts
17.7.2 Financial Overview
17.7.3 Product Benchmarking
17.7.4 Recent Developments
17.7.5 Winning Imperatives
17.7.6 Current Focus & Strategies
17.7.7 Threat from competition
17.7.8 SWOT Analysis
17.8 Johnson Controls
17.8.1 Key Facts
17.8.2 Financial Overview
17.8.3 Product Benchmarking
17.8.4 Recent Developments
17.8.5 Winning Imperatives
17.8.6 Current Focus & Strategies
17.8.7 Threat from competition
17.8.8 SWOT Analysis
17.9 Qualcomm Technologies, Inc.
17.9.1 Key Facts
17.9.2 Financial Overview
17.9.3 Product Benchmarking
17.9.4 Recent Developments
17.9.5 Winning Imperatives
17.9.6 Current Focus & Strategies
17.9.7 Threat from competition
17.9.8 SWOT Analysis
17.10 NVIDIA Corporation
17.10.1 Key Facts
17.10.2 Financial Overview
17.10.3 Product Benchmarking
17.10.4 Recent Developments
17.10.5 Winning Imperatives
17.10.6 Current Focus & Strategies
17.10.7 Threat from competition
17.10.8 SWOT Analysis
LIST OF TABLES
TABLE 1 Global Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 2 Global Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 3 Global Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 4 Global Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 5 Global Virtual Reality Market Revenue, By Geography, 2021 – 2031 (USD Billion)
TABLE 6 North America Virtual Reality Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 7 North America Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 8 North America Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 9 North America Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 10 North America Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 11 US Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 12 US Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 13 US Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 14 US Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 15 Canada Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 16 Canada Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 17 Canada Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 18 Canada Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 19 Mexico Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 20 Mexico Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 21 Mexico Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 22 Mexico Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 23 Europe Virtual Reality Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 24 Europe Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 25 Europe Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 26 Europe Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 27 Europe Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 28 Germany Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 29 Germany Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 30 Germany Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 31 Germany Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 32 France Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 33 France Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 34 France Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 35 France Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 36 U.K. Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 37 U.K. Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 38 U.K. Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 39 U.K. Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 40 Spain Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 41 Spain Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 42 Spain Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 43 Spain Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 44 Italy Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 45 Italy Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 46 Italy Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 47 Italy Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 48 Russia Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 49 Russia Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 50 Russia Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 51 Russia Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 52 Rest of Europe Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 53 Rest of Europe Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 54 Rest of Europe Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 55 Rest of Europe Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 56 Asia-Pacific Virtual Reality Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 57 Asia-Pacific Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 58 Asia-Pacific Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 59 Asia-Pacific Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 60 Asia-Pacific Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 61 China Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 62 China Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 63 China Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 64 China Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 65 Japan Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 66 Japan Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 67 Japan Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 68 Japan Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 69 India Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 70 India Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 71 India Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 72 India Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 73 South Korea Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 74 South Korea Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 75 South Korea Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 76 South Korea Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 77 Rest of Asia-Pacific Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 78 Rest of Asia-Pacific Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 79 Rest of Asia-Pacific Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 80 Rest of Asia-Pacific Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 81 Middle East and Africa Virtual Reality Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 82 Middle East and Africa Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 83 Middle East and Africa Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 84 Middle East and Africa Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 85 Middle East and Africa Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 86 GCC Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 87 GCC Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 88 GCC Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 89 GCC Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 90 North Africa Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 91 North Africa Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 92 North Africa Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 93 North Africa Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 94 South Africa Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 95 South Africa Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 96 South Africa Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 97 South Africa Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 98 Rest of Middle East & Africa Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 99 Rest of Middle East & Africa Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 100 Rest of Middle East & Africa Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 101 Rest of Middle East & Africa Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 102 Latin America Virtual Reality Market Revenue, By Country, 2021 – 2031 (USD Billion)
TABLE 103 Latin America Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 104 Latin America Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 105 Latin America Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 106 Latin America Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 107 Brazil Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 108 Brazil Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 109 Brazil Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 110 Brazil Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 111 Argentina Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 112 Argentina Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 113 Argentina Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 114 Argentina Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 115 Rest of Latin America Virtual Reality Market Revenue, By Device, 2021 – 2031 (USD Billion)
TABLE 116 Rest of Latin America Virtual Reality Market Revenue, By Technology, 2021 – 2031 (USD Billion)
TABLE 117 Rest of Latin America Virtual Reality Market Revenue, By Component, 2021 – 2031 (USD Billion)
TABLE 118 Rest of Latin America Virtual Reality Market Revenue, By Application, 2021 – 2031 (USD Billion)
TABLE 119 Company Market Ranking
TABLE 120 Regional Footprint
TABLE 121 Product Benchmarking
TABLE 122 Recent Developments
TABLE 123 Winning Imperatives
LIST OF FIGURES
FIG. 1 Market Segmentation
FIG. 2 Research Timeline
FIG. 3 Global Virtual Reality Market 2021-2031 (USD Billion)
FIG. 4 Global Virtual Reality Market Geographical Analysis (CAGR %)
FIG. 5 Global Virtual Reality Absolute Market Opportunity (USD Billion)
FIG. 6 Global Virtual Reality Market Attractiveness (USD Billion)
FIG. 7 Global Virtual Reality Market, By Device, 2021-2031 (USD Billion)
FIG. 8 Global Virtual Reality Market, By Technology, 2021-2031 (USD Billion)
FIG. 9 Global Virtual Reality Market, By Component, 2021-2031 (USD Billion)
FIG. 10 Global Virtual Reality Market, By Application, 2021-2031 (USD Billion)
FIG. 12 Research Methodology
FIG. 13 Research Process
FIG. 14 Bottom-Up Approach
FIG. 15 Top-Bottom Approach
FIG. 16 Market Dynamics Overview
FIG. 17 Porter's Five Forces Analysis
FIG. 18 Value Chain Analysis
FIG. 19 Macroeconomic Analysis
FIG. 20 Global Virtual Reality Market Revenue Share, By Device, 2023 and 2031 (%)
FIG. 21 Global Virtual Reality Market Revenue Share, By Technology, 2023 and 2031 (%)
FIG. 22 Global Virtual Reality Market Revenue Share, By Component, 2023 and 2031 (%)
FIG. 23 Global Virtual Reality Market Revenue Share, By Application, 2023 and 2031 (%)
FIG. 25 Global Virtual Reality Market Revenue Share, By Geographic Regions, 2023 and 2031 (%)
FIG. 26 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 27 North America Virtual Reality Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 28 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 29 Europe Virtual Reality Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 30 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 31 Asia-Pacific Virtual Reality Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 32 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 33 Middle East & Africa Virtual Reality Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 34 Market Size and Projections, 2021 - 2031 (USD Billion)
FIG. 35 Latin America Virtual Reality Market Overview Share, By Countries, 2021 – 2031 (%)
FIG. 36 Key Strategic Development
FIG. 37 Key Facts
FIG. 38 Financial Overview
FIG. 39 SWOT Analysis